Book
Salle antichambre du Marquis
  • Number of players:
    2 to 5 people
  • Duration:
    1:00:00
  • Difficulty:
  • Success rate:
    10%
  • Record to beat:
    40'56
Room 1

The antichamber
of the marquis

You are a team of gentlemen robbers in search of the famous Koh-I-Noor Indian diamond.

You enter the Château of the Marquis d’Usson, but are spotted. Once locked in, you have just one hour before the arrival of the policemen to escape and, who knows, get your hands on the precious diamond… To do so, you’ll have to solve complex and amusing riddles, collect clues hidden in the room and rack your brains. A game master will be your only friend in this race against time, where every detail counts.

This escape game is for teams of 2 to 5 people. To complete your mission, your team must include at least 1 adult. Children over 6 can take part in the adventure provided they are accompanied by an adult.

Book
Room 2

the gaming room
of the Marquis

This time, you’ve broken into the Marquis d’Usson’s château to steal his secret documents.

The Marquis is away at his chess club, and the loans must be in his games room. So far, so good…almost! The Marquis d’Usson is not an easy man to fool, and there’s nothing ordinary about his salon! This escape game is played by teams of 2 to 6 people, and once through the front door, you’ll be locked in a setting that will transport you right back to the 19th century. Children over 6 can take part in the adventure, provided they are accompanied by an adult of legal age.

Book
Le salon de jeux du Marquis d’Usson
  • Number of players:
    2 to 6 people
  • Duration:
    1:00:00
  • Difficulty:
  • Success rate:
    20%
  • Record to beat:
    35'
Salle disparition de Rose
  • Number of players:
    2 to 6 people
  • Duration:
    1:00:00
  • Difficulty:
  • Success rate:
    10%
  • Record to beat:
    39'
Room 3

Rose's missing

You are a team of students called to the rescue to find Rose who has mysteriously disappeared.

Mademoiselle Rose, niece of the Marquis d’Usson and professor of anthropology at the University of Paris, has suddenly disappeared. Could this be caused by an alleged curse on the mummy brought back from her trip to Egypt? You, her best students, must help to lift the curse that seems to have taken hold on her. To do so you’ll have to solve complex, playful puzzles, collect clues hidden around the room and rack your brains. A game master will be your only friend in this race against time, where every detail counts. This escape game is for teams of 2 to 5 people. To complete your mission, your team must include at least 1 adult. Children over 6 can take part in the adventure, provided they are accompanied by an adult of legal age.

Book